Archive for the ‘Filmmaking’ Category

Patrick Scruggs Jr

Wednesday, May 16th, 2007

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Patrick Scruggs Jr is a young great LA based animator. His reel conjures up cliche action movie phrases like “action packed” and “an adrenaline rollercoaster” or just plain rad (I’ll stand by those qoutes too). He was taken in by Buck after graduating from school and quickly gained some serious animation chops there.

Scrugg’s animation style feels like a boys wet dream. His bold camera moves and great sense for timing are absolutely perfect for stations like G4, and Spike TV. Scruggs had a part in some recent big projects like the Offf title sequence and one of the Pass It On animations. Personally, I have always been a big fan of the G4 spots he worked on, the anime style and solid movement he was able to get out of it seems better than the real thing.
Action Packed!

Camy Lee

Wednesday, May 16th, 2007

Camy Lee

Eli Guerron is Osito

Wednesday, May 16th, 2007

Eli Guerron’s montage is more technical than most of the work we post on Motionographer, but it’s wicked polished and infused with a solid design sensibility. Eli’s pretty young (by my standards, at least), but he’s one of those guys who works his gonads off to improve every chance he gets. And it shows.

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There’s another important reason I’m posting Eli’s reel. Notice how he lists his roles for each project at the bottom of the screen? This should be standard practice for all freelance/individual reels (regardless of how technical they are). This kind of full disclosure is not only helpful and informative, it’s ethically the right thing to do. I’ve heard of more than one case of people slapping projects into their reels even though all they did was pass by the designer’s desk on their way to the coffee machine and suggest that the deer head be chartreuse instead of pink.

The way I see it, reels are a necessary evil. Evil because they essentially reduce every designer/director/animator/visualist to a 2-minute binge of bite-sized eye candy. Necessary because they do conveniently represent (however distorted those representations might be) individuals and studios in an industry that crowns king he (or she) who can grab the most eyeballs in the shortest amount of time.

So since reels aren’t going away any time soon, let’s at least be up front about what we, as individuals, have done. Let’s be clear about exactly how much influence we had over the end product. I’m not saying that every reel needs to have complete credits running at the bottom like some obnoxious, self-flagellating ticker tape of humility. I’m just saying that Eli’s example is a good one to follow. Simple and easy to implement.

When I recut my reel (which unfortunately is comprised almost entirely of medicore student work), I will do the same. I hope you will, too.

G’Raffe updates with some whimsical work in a variety of styles. Go, G’Raffe! Go!

Wednesday, May 16th, 2007

G’Raffe updates with some whimsical work in a variety of styles. Go, G’Raffe! Go!

Addikt relaunches with a new reel

Wednesday, May 16th, 2007

Addikt relaunches with a new reel

Create a Viral Movie for Coke Zero: 6000 Euros for the 1st place

Wednesday, May 16th, 2007

Create a Viral Movie for Coke Zero: 6000 Euros for the 1st place

Rokkit

Tuesday, May 15th, 2007

Rokkit representing Motion Theory, Logan, Siamon Chow, Three Legged Legs and more!

Stardust for Paulig Presidentti

Tuesday, May 15th, 2007

It’s been a while since we’ve posted work by Stardust, and I’ve missed their polished style. Their triumphant return to Motionographer’s humble spotlight is with this lushly detailed, fluidly animated spot for Finland’s premier coffee brand, Paulig Presidentti.

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What I find interesting about this spot is the conspicuous absence of the favorite color of all coffee ads: brown. Instead the comps are suffused with olive greens and deep golds. It’s a refreshing change. And I doubt very seriously that the transitions could have been executed any better. Super silky smooth.

Here’s a tidbit from the press release:

With the job awarded, work began quickly, involving a great deal of interaction between New York and Helsinki. To develop the project, create and master their final animation, Stardust’s artists used Maya, Real Flow and Adobe After Effects, as well as a 2D equivalent to traditional cel animation. As the work progressed, motion tests and other materials were posted for review every couple of days. ‘There was constant feedback,” Bibby said, “and as everything came together, they were really happy. It became a total labor of love for everyone involved, and the artists kept working on it until it was the level that everyone wanted to see.”

I always find it admirable when a client can keep that close to the studio without micromanaging the project into the ground. Obviously Stardust and agency SEK & GREY had some pretty wicked mojo going. Makes all the difference in the world.

Full credits

Madame Tutli-Putli

Tuesday, May 15th, 2007

Madame Tutli-Putli

The Nicktoons Network Animation Festival deadline approaches: June 1

Tuesday, May 15th, 2007

The Nicktoons Network Animation Festival deadline approaches: June 1